Week 1
- Monday Aug 29: Character Design, Gathering Reference, Zbrush Fundamentals, Blockout
- HW: Select a character, gather reference, and block the character out in Zbrush
Week 2
- Monday Sep 5: Anatomy of the Head, Sculpting Hair
- HW: Sculpt your character's head, create your character's hair
Week 3
- Monday Sep 12: Anatomy of the Body, Sculpting Clothing
- HW: Sculpt your character's body, blockout all clothing and accessories
Week 4
- Monday Sep 19: Modeling Accessories, ZModeler
- HW: Sculpt or poly-model your character's accessories and clothing
Week 5
- Monday Sep 26: Topology, Poly-Modeling, UVs
- HW: Re-topologize your character's body and re-project details in zbrush
Week 6
- Monday Oct 3: Baking Normal Maps, Texturing
- HW: UV and texture your character
Week 7