https://youtu.be/4ZuCTnay9ro

https://youtu.be/0U5FXrlA6M8

https://youtu.be/aPG9-MmqcA4

https://youtu.be/JRx7wS7Wzxc

https://youtu.be/FF6yfnlTVZ8

https://youtu.be/G07fPbwpzgU

📝 Week 5 Assignment

  1. Due Wednesday, October 5th at 6pm:
    1. Fix the scale export settings of your character so it exports to Maya correctly.
    2. Re-topologize the face with edgeloops around the eyes and mouth.
    3. Remodel the eyes in Maya (unless your eyes are painted on).
    4. Group the body, hair, and eyes in Maya. Then layout their UVs together on a single UV tile.
    5. Group the clothing and accessories in Maya. Then layout their UVs together on a single UV tile
    6. Upload your latest Zbrush ZPR to Box.
    7. Upload your latest Maya MB with UVs, remodeled eyes, and updated topology to Box.

Example of clothing UVs laid out on a single UV Tile.

Example of clothing UVs laid out on a single UV Tile.

Example of face topology with edgeloops around the mouth and eyes.

Example of face topology with edgeloops around the mouth and eyes.

Tutorial Videos on UVs and Topology

https://youtu.be/yPYRgJdK6Gg

https://youtu.be/fwR_HRna3w0

Video Tutorial on Modeling Eyes

https://youtu.be/nGQloCGuiNM

Class Recording

https://youtu.be/D43BhgRmsTM

🛠️ Resources

What is Good Topology for 3D Models? | Free Chapter

Example of good facial topology

Example of good facial topology